Physiotherapy. 2012 Sep;98(3):205-10. Epub 2012 Jul 13.
Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults.
Source
Discipline of Physiotherapy, School of Medicine, Trinity Centre for Health Sciences, St. James's Hospital, Dublin 8, Ireland.
Abstract
OBJECTIVES:
To examine the energy expenditure and heart rate response while playing active video games, and the effect of gaming experience on energy expenditure.
DESIGN:
Cross-sectional study.
PARTICIPANTS AND INTERVENTIONS:
Twenty-eight healthy participants (18 male, age 19 to 27 years) played either Wii Sports Boxing, Tennis and Baseball, or Wii Sports Boxing and Wii Fit Free Jogging.
MAIN OUTCOME MEASURES:
Percentage maximal heart rate (%HRmax) and metabolic equivalents (METs) were measured during 15minutes of rest and during each game.
RESULTS:
Mean %HRmax and METs while playing each of the four games were as follows: Wii Fit Free Jogging 71% [standard deviation (SD) 13%], 5.9 (SD 1.8); Wii Sports Boxing 58% (SD 13%), 3.2 (SD 1.1); Wii Sports Baseball 42% (SD 6%), 2.0 (SD 0.5); and Wii Sports Tennis 42% (SD 7%), 2.0 (SD 0.4). Subjects with gaming experience achieved a lower heart rate playing Wii Sports Tennis compared with subjects without gaming experience.
CONCLUSIONS:
Wii Sports Boxing, Tennis and Baseball are light-intensity activities, and Wii Fit Free Jogging is a moderate-intensity activity. Experience of gaming may affect the exercise intensity of games requiring controller skill.
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