Sunday, August 19, 2012

Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults

http://www.ncbi.nlm.nih.gov/pubmed/22898576


 2012 Sep;98(3):205-10. Epub 2012 Jul 13.

Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults.

Source

Discipline of Physiotherapy, School of Medicine, Trinity Centre for Health Sciences, St. James's Hospital, Dublin 8, Ireland.

Abstract

OBJECTIVES:

To examine the energy expenditure and heart rate response while playing active video games, and the effect of gaming experience on energy expenditure.

DESIGN:

Cross-sectional study.

PARTICIPANTS AND INTERVENTIONS:

Twenty-eight healthy participants (18 male, age 19 to 27 years) played either Wii Sports Boxing, Tennis and Baseball, or Wii Sports Boxing and Wii Fit Free Jogging.

MAIN OUTCOME MEASURES:

Percentage maximal heart rate (%HRmax) and metabolic equivalents (METs) were measured during 15minutes of rest and during each game.

RESULTS:

Mean %HRmax and METs while playing each of the four games were as follows: Wii Fit Free Jogging 71% [standard deviation (SD) 13%], 5.9 (SD 1.8); Wii Sports Boxing 58% (SD 13%), 3.2 (SD 1.1); Wii Sports Baseball 42% (SD 6%), 2.0 (SD 0.5); and Wii Sports Tennis 42% (SD 7%), 2.0 (SD 0.4). Subjects with gaming experience achieved a lower heart rate playing Wii Sports Tennis compared with subjects without gaming experience.

CONCLUSIONS:

Wii Sports Boxing, Tennis and Baseball are light-intensity activities, and Wii Fit Free Jogging is a moderate-intensity activity. Experience of gaming may affect the exercise intensity of games requiring controller skill.

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